Module:Grid
Documentation for this module may be created at Module:Grid/doc
local p = {}
-- Individual cell
function p.grid(item)
if (item == nil) then return { } end
iCaption = nil
local iNum= math.floor( string.match(item, ',%s*(%d+)' ) or 0 )
local iName = string.match(item, '([%a%s]+),')
if(iName == nil) then iName = item end
if(iName:find("~")) then
iCaption = string.match(iName, '([%a%s]+)~')
iName = string.match(iName, '~([%a%s]+)')
end
if(iNum > 1) then
if(iCaption ~= nil) then
return { name = iName, number = iNum, caption = iCaption }
else
return {name = iName, number = iNum }
end
else
if(iCaption ~= nil) then
return { name = iName, caption = iCaption }
else
return { name = iName }
end
end
end
-- Gets a cell or animated cell
function p.cell(f, item)
if (item == nil) then return '' end
if (item:find(';')) then
local text = '<div class=\"animated-grids\">'
for frame in mw.text.gsplit( item, '%s*;%s*' ) do
text = text .. '<span class=\"animated-grid\">'
text = text .. f:expandTemplate{ title='Grid', args = p.grid(frame) }
text = text .. '</span>'
end
text = text .. '</div>'
return text
end
return f:expandTemplate{ title='Grid', args = p.grid(item) }
end
function p.liquid(f, item)
if (item == nil) then return '' end
local text = ''
for i=1,3,1 do
text = text .. f:expandTemplate{ title='Grid', args = p.grid(item) }
end
return text
end
function p.craftingTable( f )
local args = f
if f == mw.getCurrentFrame() then
args = f:getParent().args
end
local sizeW = 3;
local sizeH = 3;
if(args.Size ~= nil and string.find(args.Size, 'Min') ~= nil) then
if(args.C1 ~= nil or args.C2 ~= nil or args.C3 ~= nil) then
sizeH = 3
elseif(args.B1 ~= nil or args.B2 ~= nil or args.B3 ~= nil) then
sizeH = 2
else
sizeH = 2
end
if(args.A3 ~= nil or args.B3 ~= nil or args.C3 ~= nil) then
sizeW = 3
elseif(args.A2 ~= nil or args.B2 ~= nil or args.C2 ~= nil) then
sizeW = 2
else
sizeW = 2
end
end
local gridArgs = {
A1=p.cell(f, args.A1),
A2=p.cell(f, args.A2),
A3=p.cell(f, args.A3),
B1=p.cell(f, args.B1),
B2=p.cell(f, args.B2),
B3=p.cell(f, args.B3),
C1=p.cell(f, args.C1),
C2=p.cell(f, args.C2),
C3=p.cell(f, args.C3),
Output=p.cell(f, args.Output),
}
if(sizeH < 3) then gridArgs.HideRowC = "true" end
if(sizeH < 2) then gridArgs.HideRowB = "true" end
if(sizeW < 3) then gridArgs.HideColumn3 = "true" end
if(sizeW < 2) then gridArgs.HideColumn2 = "true" end
return f:expandTemplate{ title='Crafting', args= gridArgs}
end
function p.carpenter( f )
local args = f
if f == mw.getCurrentFrame() then
args = f:getParent().args
end
local gridArgs = {
Liquid=p.liquid(f, args.Liquid),
A1=p.cell(f, args.A1),
A2=p.cell(f, args.A2),
A3=p.cell(f, args.A3),
B1=p.cell(f, args.B1),
B2=p.cell(f, args.B2),
B3=p.cell(f, args.B3),
C1=p.cell(f, args.C1),
C2=p.cell(f, args.C2),
C3=p.cell(f, args.C3),
Output=p.cell(f, args.Output),
}
return f:expandTemplate{ title='CraftingCarpenter', args= gridArgs}
end
function p.centrifuge( f )
local args = f
if f == mw.getCurrentFrame() then
args = f:getParent().args
end
local gridArgs = {
Input=p.liquid(f, args.Input),
Output1=p.cell(f, args.Output1),
Output2=p.cell(f, args.Output2),
}
return f:expandTemplate{ title='CraftingCarpenter', args= gridArgs}
end
function p.incubator( f )
local args = f
if f == mw.getCurrentFrame() then
args = f:getParent().args
end
local gridArgs = {
Item=p.cell(f, args.Item),
Liquid=p.liquid(f, args.Liquid),
Output=p.cell(f, args.Output),
LiquidOutput=p.liquid(f, args.LiquidOutput)
}
return f:expandTemplate{ title='CraftingIncubator', args= gridArgs}
end
return p
Retrieved from ‘http://binnie.mods.wiki/w/index.php?title=Module:Grid&oldid=2259’
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